Searched refs:mClientVertexArrayMap (Results 1 – 2 of 2) sorted by relevance
499 gl::AttribArray<int> mClientVertexArrayMap; variable
3883 mClientVertexArrayMap{}, in FrameCaptureShared()4427 mClientVertexArrayMap[index] = static_cast<int>(mFrameCalls.size()); in maybeCapturePreCallUpdates()4431 mClientVertexArrayMap[index] = -1; in maybeCapturePreCallUpdates()4839 int callIndex = mClientVertexArrayMap[attribIndex]; in captureClientArraySnapshot()5570 mClientVertexArrayMap.fill(-1); in reset()