Searched refs:mColumnCount (Results 1 – 2 of 2) sorted by relevance
42 private int mColumnCount = 0; field in SkottieActivity51 mColumnCount = 0; in populateGrid()84 mColumnCount = (int)ceil(2 * unit); in populateGrid()85 mGrid.setColumnCount(mColumnCount); in populateGrid()87 mCellWidth = screenWidth / mColumnCount; in populateGrid()116 int row = mInflatedIndex / mColumnCount, column = mInflatedIndex % mColumnCount; in inflateView()141 GridLayout.Spec colSpec = GridLayout.spec(0, mColumnCount, GridLayout.CENTER); in inflateView()156 if (column >= mColumnCount) { in refreshGrid()191 if (animations < mRowCount * mColumnCount) { in addLottie()194 int row = animations / mColumnCount, column = animations % mColumnCount; in addLottie()
39 private int mColumnCount = 0; field in SkottieActivity48 mColumnCount = 0; in populateGrid()80 mColumnCount = (int)ceil(2 * unit); in populateGrid()81 mGrid.setColumnCount(mColumnCount); in populateGrid()83 mCellWidth = screenWidth / mColumnCount; in populateGrid()112 int row = mInflatedIndex / mColumnCount, column = mInflatedIndex % mColumnCount; in inflateView()137 GridLayout.Spec colSpec = GridLayout.spec(0, mColumnCount, GridLayout.CENTER); in inflateView()152 if (column >= mColumnCount) { in refreshGrid()186 if (animations < mRowCount * mColumnCount) { in addLottie()189 int row = animations / mColumnCount, column = animations % mColumnCount; in addLottie()