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Searched refs:mCurrentShaderReadStageMask (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.cpp3832 mCurrentShaderReadStageMask(other.mCurrentShaderReadStageMask), in ImageHelper()
3867 mCurrentShaderReadStageMask = 0; in resetCachedProperties()
4915 if (mCurrentShaderReadStageMask) in barrierImpl()
4917 srcStageMask |= mCurrentShaderReadStageMask; in barrierImpl()
4918 mCurrentShaderReadStageMask = 0; in barrierImpl()
4966 bool isNewReadStage = (mCurrentShaderReadStageMask & dstStageMask) != dstStageMask; in updateLayoutAndBarrier()
4976 mCurrentShaderReadStageMask |= dstStageMask; in updateLayoutAndBarrier()
4987 if (mCurrentShaderReadStageMask) in updateLayoutAndBarrier()
4989 srcStageMask |= mCurrentShaderReadStageMask; in updateLayoutAndBarrier()
4990 mCurrentShaderReadStageMask = 0; in updateLayoutAndBarrier()
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Dvk_helpers.h2095 VkPipelineStageFlags mCurrentShaderReadStageMask; variable