Searched refs:mCurrentStep (Results 1 – 3 of 3) sorted by relevance
26 private int mCurrentStep; field in MotionBlurComponent55 mCurrentStep = 0; in reset()72 mHistory[mCurrentStep].texture = currentTexture; in update()73 mHistory[mCurrentStep].position.set(((GameObject)parent).getPosition()); in update()74 mHistory[mCurrentStep].width = drawable.getWidth(); in update()75 mHistory[mCurrentStep].height = drawable.getHeight(); in update()77 mHistory[mCurrentStep].crop[0] = drawableCrop[0]; in update()78 mHistory[mCurrentStep].crop[1] = drawableCrop[1]; in update()79 mHistory[mCurrentStep].crop[2] = drawableCrop[2]; in update()80 mHistory[mCurrentStep].crop[3] = drawableCrop[3]; in update()[all …]
34 : mCurrentStep(currentStep), mMutex(mutex), mCondVar(condVar) in ThreadSynchronization()42 isAborting = *mCurrentStep != E::Finish; in ~ThreadSynchronization()46 *mCurrentStep = E::Abort; in ~ThreadSynchronization()57 while (*mCurrentStep != waitStep) in waitForStep()60 if (*mCurrentStep == E::Abort) in waitForStep()74 *mCurrentStep = newStep; in nextStep()80 E *mCurrentStep;
101 : mCurrentStep(currentStep), mMutex(mutex), mCondVar(condVar) in TEST_P()109 isAborting = *mCurrentStep != Step::Finish; in TEST_P()113 *mCurrentStep = Step::Abort; in TEST_P()120 Step *mCurrentStep; in TEST_P() member in __anon5b4bedea0111::TEST_P::AbortOnFailure