Searched refs:mD3DCompilerModule (Results 1 – 2 of 2) sorted by relevance
106 mD3DCompilerModule(nullptr), in HLSLCompiler()132 if (GetModuleHandleExA(0, d3dCompilerNames[i], &mD3DCompilerModule)) in ensureInitialized()139 if (!mD3DCompilerModule) in ensureInitialized()143 mD3DCompilerModule = LoadLibraryA(D3DCOMPILER_DLL_A); in ensureInitialized()145 if (mD3DCompilerModule) in ensureInitialized()153 mD3DCompilerModule = LoadLibraryA(kOldCompilerLibrary); in ensureInitialized()154 if (mD3DCompilerModule) in ensureInitialized()162 if (!mD3DCompilerModule) in ensureInitialized()172 reinterpret_cast<pD3DCompile>(GetProcAddress(mD3DCompilerModule, "D3DCompile")); in ensureInitialized()176 reinterpret_cast<pD3DDisassemble>(GetProcAddress(mD3DCompilerModule, "D3DDisassemble")); in ensureInitialized()[all …]
67 HMODULE mD3DCompilerModule; variable