Searched refs:mD3DTexture (Results 1 – 6 of 6) sorted by relevance
22 mD3DTexture(d3dTexture) in SwapChainD3D()24 if (mD3DTexture) in SwapChainD3D()26 mD3DTexture->AddRef(); in SwapChainD3D()32 SafeRelease(mD3DTexture); in ~SwapChainD3D()
51 mD3DTexture(nullptr), in SurfaceD3D()73 mD3DTexture = static_cast<IUnknown *>(clientBuffer); in SurfaceD3D()74 ASSERT(mD3DTexture != nullptr); in SurfaceD3D()75 mD3DTexture->AddRef(); in SurfaceD3D()87 SafeRelease(mD3DTexture); in ~SurfaceD3D()107 ANGLE_TRY(mRenderer->getD3DTextureInfo(mState.config, mD3DTexture, mState.attributes, in initialize()205 mRenderer->createSwapChain(mNativeWindow, mShareHandle, mD3DTexture, mRenderTargetFormat, in resetSwapChain()
79 IUnknown *mD3DTexture; variable
111 IUnknown *mD3DTexture; variable
121 if (mD3DTexture != nullptr) in reset()123 result = mD3DTexture->QueryInterface(&mOffscreenTexture); in reset()
211 if (mAppCreatedShareHandle || mD3DTexture != nullptr) in resetOffscreenColorBuffer()229 else if (mD3DTexture != nullptr) in resetOffscreenColorBuffer()231 mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(mD3DTexture), in resetOffscreenColorBuffer()