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Searched refs:mDeleteStatus (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp39 mDeleteStatus = false; in Shader()
279 if(mRefCount == 0 && mDeleteStatus) in release()
292 return mDeleteStatus; in isFlaggedForDeletion()
297 mDeleteStatus = true; in flagForDeletion()
DShader.h90 …bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in u… variable
/external/angle/src/libANGLE/
DShader.cpp147 mDeleteStatus(false), in Shader()
602 if (mRefCount == 0 && mDeleteStatus) in release()
615 return mDeleteStatus; in isFlaggedForDeletion()
620 mDeleteStatus = true; in flagForDeletion()
DShader.h248 bool hasBeenDeleted() const { return mDeleteStatus; } in hasBeenDeleted()
267 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use variable
DProgram.h710 if (mRefCount == 0 && mDeleteStatus) in release()
925 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use variable
DProgram.cpp1334 mDeleteStatus(false), in Program()
2007 ASSERT(mRefCount == 0 && mDeleteStatus); in deleteSelf()
3021 mDeleteStatus = true; in flagForDeletion()
3027 return mDeleteStatus; in isFlaggedForDeletion()