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Searched refs:mDepthBufferFormat (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DSwapChainD3D.h67 GLenum getDepthBufferInternalFormat() const { return mDepthBufferFormat; } in getDepthBufferInternalFormat()
76 const GLenum mDepthBufferFormat; variable
DSwapChainD3D.cpp20 mDepthBufferFormat(depthBufferFormat), in SwapChainD3D()
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp44 mDepthBufferFormat(GL_NONE), in DXGISwapChainWindowSurfaceWGL()
104 mDepthBufferFormat = GL_DEPTH24_STENCIL8; in initialize()
283 if (mDepthBufferFormat != GL_NONE) in createDefaultFramebuffer()
286 gl::GetSizedInternalFormatInfo(mDepthBufferFormat); in createDefaultFramebuffer()
529 if (mDepthBufferFormat != GL_NONE) in createSwapChain()
533 mFunctionsGL->renderbufferStorage(GL_RENDERBUFFER, mDepthBufferFormat, in createSwapChain()
DDXGISwapChainWindowSurfaceWGL.h85 GLenum mDepthBufferFormat; variable
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.cpp181 d3d9::GetTextureFormatInfo(mDepthBufferFormat); in reset()
244 if (mDepthBufferFormat != GL_NONE) in reset()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp381 if (mDepthBufferFormat != GL_NONE) in resetOffscreenDepthBuffer()
384 d3d11::Format::Get(mDepthBufferFormat, mRenderer->getRenderer11DeviceCaps()); in resetOffscreenDepthBuffer()