Searched refs:mDepthStencilResolveImage (Results 1 – 2 of 2) sorted by relevance
918 mDepthStencilResolveImage(nullptr),970 mDepthStencilResolveImage = nullptr; in reset()1161 mDepthStencilResolveImage = resolveImage; in depthStencilImagesDraw()1252 if (mDepthStencilResolveImage) in updateStartedRenderPassWithDepthMode()1256 mDepthStencilResolveImage->setRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment); in updateStartedRenderPassWithDepthMode()1260 mDepthStencilResolveImage->clearRenderPassUsageFlag( in updateStartedRenderPassWithDepthMode()1433 ASSERT(!mDepthStencilResolveImage->hasRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment)); in finalizeDepthStencilResolveImageLayout()1436 const angle::Format &format = mDepthStencilResolveImage->getFormat().actualImageFormat(); in finalizeDepthStencilResolveImageLayout()1440 updateImageLayoutAndBarrier(context, mDepthStencilResolveImage, aspectFlags, imageLayout); in finalizeDepthStencilResolveImageLayout()1442 if (!mDepthStencilResolveImage->hasRenderPassUsageFlag(RenderPassUsage::ReadOnlyAttachment)) in finalizeDepthStencilResolveImageLayout()[all …]
1305 ImageHelper *mDepthStencilResolveImage; variable