Home
last modified time | relevance | path

Searched refs:mDepthStencilTextureMode (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DTexture.h146 GLenum getDepthStencilTextureMode() const { return mDepthStencilTextureMode; } in getDepthStencilTextureMode()
147 bool isStencilMode() const { return mDepthStencilTextureMode == GL_STENCIL_INDEX; } in isStencilMode()
217 GLenum mDepthStencilTextureMode; variable
DTexture.cpp142 mDepthStencilTextureMode(GL_DEPTH_COMPONENT), in TextureState()
454 mDepthStencilTextureMode == GL_STENCIL_INDEX) in computeSamplerCompleteness()
1035 if (mState.mDepthStencilTextureMode != mode) in setDepthStencilTextureMode()
1037 mState.mDepthStencilTextureMode = mode; in setDepthStencilTextureMode()
1044 return mState.mDepthStencilTextureMode; in getDepthStencilTextureMode()
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp1588 GLenum mDepthStencilTextureMode = mState.getDepthStencilTextureMode(); in syncState() local
1591 GL_DEPTH_STENCIL_TEXTURE_MODE, mDepthStencilTextureMode)); in syncState()