Searched refs:mDeviceHandle (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | D3DTextureSurfaceWGL.cpp | 253 mDeviceHandle(nullptr), in D3DTextureSurfaceWGL() 269 if (mDeviceHandle) in ~D3DTextureSurfaceWGL() 273 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectRenderbufferHandle); in ~D3DTextureSurfaceWGL() 281 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectTextureHandle); in ~D3DTextureSurfaceWGL() 285 mDisplay->releaseD3DDevice(mDeviceHandle); in ~D3DTextureSurfaceWGL() 286 mDeviceHandle = nullptr; in ~D3DTextureSurfaceWGL() 321 egl::Error error = mDisplay->registerD3DDevice(device, &mDeviceHandle); in initialize() 331 mDeviceHandle, mObject, mColorRenderbufferID, GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV); in initialize() 353 if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in makeCurrent() 364 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in unMakeCurrent() [all …]
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D | DXGISwapChainWindowSurfaceWGL.cpp | 40 mDeviceHandle(deviceHandle), in DXGISwapChainWindowSurfaceWGL() 63 mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mRenderbufferBufferHandle); in ~DXGISwapChainWindowSurfaceWGL() 64 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mRenderbufferBufferHandle); in ~DXGISwapChainWindowSurfaceWGL() 200 mTextureHandle = mFunctionsWGL->dxRegisterObjectNV(mDeviceHandle, colorBuffer, textureID, in bindTexImage() 209 if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mTextureHandle)) in bindTexImage() 211 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mTextureHandle); in bindTexImage() 227 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mTextureHandle)) in releaseTexImage() 233 if (!mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mTextureHandle)) in releaseTexImage() 323 if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, count, resources)) in setObjectsLocked() 331 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, count, resources)) in setObjectsLocked() [all …]
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D | D3DTextureSurfaceWGL.h | 90 HANDLE mDeviceHandle; variable
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D | DXGISwapChainWindowSurfaceWGL.h | 79 HANDLE mDeviceHandle; variable
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