Home
last modified time | relevance | path

Searched refs:mDeviceHandle (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp253 mDeviceHandle(nullptr), in D3DTextureSurfaceWGL()
269 if (mDeviceHandle) in ~D3DTextureSurfaceWGL()
273 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectRenderbufferHandle); in ~D3DTextureSurfaceWGL()
281 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectTextureHandle); in ~D3DTextureSurfaceWGL()
285 mDisplay->releaseD3DDevice(mDeviceHandle); in ~D3DTextureSurfaceWGL()
286 mDeviceHandle = nullptr; in ~D3DTextureSurfaceWGL()
321 egl::Error error = mDisplay->registerD3DDevice(device, &mDeviceHandle); in initialize()
331 mDeviceHandle, mObject, mColorRenderbufferID, GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV); in initialize()
353 if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in makeCurrent()
364 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in unMakeCurrent()
[all …]
DDXGISwapChainWindowSurfaceWGL.cpp40 mDeviceHandle(deviceHandle), in DXGISwapChainWindowSurfaceWGL()
63 mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mRenderbufferBufferHandle); in ~DXGISwapChainWindowSurfaceWGL()
64 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mRenderbufferBufferHandle); in ~DXGISwapChainWindowSurfaceWGL()
200 mTextureHandle = mFunctionsWGL->dxRegisterObjectNV(mDeviceHandle, colorBuffer, textureID, in bindTexImage()
209 if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mTextureHandle)) in bindTexImage()
211 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mTextureHandle); in bindTexImage()
227 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mTextureHandle)) in releaseTexImage()
233 if (!mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mTextureHandle)) in releaseTexImage()
323 if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, count, resources)) in setObjectsLocked()
331 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, count, resources)) in setObjectsLocked()
[all …]
DD3DTextureSurfaceWGL.h90 HANDLE mDeviceHandle; variable
DDXGISwapChainWindowSurfaceWGL.h79 HANDLE mDeviceHandle; variable