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Searched refs:mEGLSyncObjectPendingFlush (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.h627 void onEGLSyncHelperInitialize() { mEGLSyncObjectPendingFlush = true; } in onEGLSyncHelperInitialize()
1123 bool mEGLSyncObjectPendingFlush; variable
DContextVk.cpp445 mEGLSyncObjectPendingFlush(false),
818 !mEGLSyncObjectPendingFlush) in flush()
832 if (!mEGLSyncObjectPendingFlush && in flush()