Searched refs:mElementArrayBuffer (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexArray.cpp | 30 mElementArrayBuffer = nullptr; in ~VertexArray() 43 if(mElementArrayBuffer.name() == bufferName) in detachBuffer() 45 mElementArrayBuffer = nullptr; in detachBuffer() 82 mElementArrayBuffer = buffer; in setElementArrayBuffer()
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D | VertexArray.h | 43 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } in getElementArrayBuffer() 48 gl::BindingPointer<Buffer> mElementArrayBuffer; variable
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/external/angle/src/tests/perf_tests/ |
D | DynamicPromotionPerfTest.cpp | 55 GLuint mElementArrayBuffer; member in __anond8a731180111::DynamicPromotionPerfTest 62 mElementArrayBuffer(0), in DynamicPromotionPerfTest() 109 glGenBuffers(1, &mElementArrayBuffer); in initializeBenchmark() 112 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mElementArrayBuffer); in initializeBenchmark() 144 glDeleteBuffers(1, &mElementArrayBuffer); in destroyBenchmark()
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/external/angle/src/libANGLE/ |
D | VertexArray.cpp | 34 : mElementArrayBuffer(vertexArray, kElementArrayBufferIndex) in VertexArrayState() 137 if (isBound && mState.mElementArrayBuffer.get()) in onDestroy() 138 mState.mElementArrayBuffer->onNonTFBindingChanged(-1); in onDestroy() 139 mState.mElementArrayBuffer.bind(context, nullptr); in onDestroy() 196 if (mState.mElementArrayBuffer.get() && mState.mElementArrayBuffer->id() == bufferID) in detachBuffer() 198 if (isBound && mState.mElementArrayBuffer.get()) in detachBuffer() 199 mState.mElementArrayBuffer->onNonTFBindingChanged(-1); in detachBuffer() 200 mState.mElementArrayBuffer.bind(context, nullptr); in detachBuffer() 590 if (mState.mElementArrayBuffer.get()) in onBindingChanged() 591 mState.mElementArrayBuffer->onNonTFBindingChanged(incr); in onBindingChanged() [all …]
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D | VertexArray.h | 43 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); } in getElementArrayBuffer() 89 SubjectBindingPointer<Buffer> mElementArrayBuffer; variable 286 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange()
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D | State.cpp | 207 Buffer *oldBuffer = mVertexArray->mState.mElementArrayBuffer.get(); in setGenericBufferBinding() 210 oldBuffer->removeObserver(&mVertexArray->mState.mElementArrayBuffer); in setGenericBufferBinding() 214 mVertexArray->mState.mElementArrayBuffer.assign(buffer); in setGenericBufferBinding() 217 buffer->addObserver(&mVertexArray->mState.mElementArrayBuffer); in setGenericBufferBinding()
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/external/angle/src/libANGLE/renderer/gl/ |
D | VertexArrayGL.h | 138 mutable gl::BindingPointer<gl::Buffer> mElementArrayBuffer; variable
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D | VertexArrayGL.cpp | 130 mElementArrayBuffer.set(context, nullptr); in destroy() 170 mElementArrayBuffer.set(context, elementArrayBuffer); in updateElementArrayBufferBinding() 304 mElementArrayBuffer.set(context, nullptr); in syncIndexData()
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