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Searched refs:mFragmentShader (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/tests/gl_tests/
DParallelShaderCompileTest.cpp196 mFragmentShader = CompileShader(GL_FRAGMENT_SHADER, in compile()
198 return (mVertexShader != 0 && mFragmentShader != 0); in compile()
207 glGetShaderiv(mFragmentShader, GL_COMPLETION_STATUS_KHR, &status); in isCompileCompleted()
216 if (checkShader(mVertexShader) && checkShader(mFragmentShader)) in link()
220 glAttachShader(mProgram, mFragmentShader); in link()
224 glDeleteShader(mFragmentShader); in link()
250 GLuint mFragmentShader; member in __anoncb9058720111::ParallelShaderCompileTest::ClearColorWithDraw
/external/angle/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp362 mFragmentShader(0), in DisplayGbm()
674 mFragmentShader = makeShader(GL_FRAGMENT_SHADER, fragmentSource); in drawWithTexture()
677 gl->attachShader(mProgram, mFragmentShader); in drawWithTexture()
846 gl->deleteShader(mFragmentShader); in terminate()
DDisplayGbm.h174 GLuint mFragmentShader; variable
/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.h457 id<MTLFunction> getFragmentShader() { return mFragmentShader; }
468 AutoObjCPtr<id<MTLFunction>> mFragmentShader;
Dmtl_state_cache.mm882 mFragmentShader.retainAssign(shader);
991 fragShader = mFragmentShader;
1052 mFragmentShader = nil;
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1809 mFragmentShader(fragmentShader)
1849 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo()); in wait()
1898 const ShaderD3D *mFragmentShader; member in rx::ProgramD3D::GraphicsProgramLinkEvent