Searched refs:mGeometryShaderPreamble (Results 1 – 2 of 2) sorted by relevance
1160 stream->readString(&mGeometryShaderPreamble); in load()1450 stream->writeString(mGeometryShaderPreamble); in save()1654 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble); in getGeometryExecutableForPrimitiveType()2137 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble( in link()3044 mGeometryShaderPreamble.clear(); in reset()
550 std::string mGeometryShaderPreamble; variable