Searched refs:mImageUnits (Results 1 – 2 of 2) sorted by relevance
455 mImageUnits.resize(caps.maxImageUnits); in initialize()535 for (ImageUnit &imageUnit : mImageUnits) in reset()1596 for (auto &bindingImageUnit : mImageUnits) in detachTexture()3108 ASSERT(static_cast<size_t>(index) < mImageUnits.size()); in getIntegeri_v()3109 *data = mImageUnits[index].texture.id().value; in getIntegeri_v()3112 ASSERT(static_cast<size_t>(index) < mImageUnits.size()); in getIntegeri_v()3113 *data = mImageUnits[index].level; in getIntegeri_v()3116 ASSERT(static_cast<size_t>(index) < mImageUnits.size()); in getIntegeri_v()3117 *data = mImageUnits[index].layer; in getIntegeri_v()3120 ASSERT(static_cast<size_t>(index) < mImageUnits.size()); in getIntegeri_v()[all …]
772 const ImageUnit &getImageUnit(size_t unit) const { return mImageUnits[unit]; } in getImageUnit()909 const std::vector<ImageUnit> &getImageUnits() const { return mImageUnits; } in getImageUnits()1091 std::vector<ImageUnit> mImageUnits; variable