Searched refs:mInitState (Results 1 – 6 of 6) sorted by relevance
37 mInitState(InitState::Initialized) in RenderbufferState()69 return mInitState; in getInitState()84 mInitState = InitState::MayNeedInit; in update()346 return mState.mInitState; in initState()357 mState.mInitState = initState; in setInitState()
91 mInitState(gl::InitState::Initialized), in Surface()121 mInitState = gl::InitState::MayNeedInit; in Surface()169 mInitState = gl::InitState::MayNeedInit; in postSwap()618 return mInitState; in initState()623 mInitState = initState; in setInitState()
150 mInitState(InitState::Initialized), in TextureState()647 mInitState = InitState::MayNeedInit; in setImageDesc()667 mInitState = InitState::Initialized; in setImageDesc()1164 mState.mInitState = initState; in signalDirtyStorage()2088 if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized) in ensureInitialized()2105 ASSERT(mState.mInitState == InitState::MayNeedInit); in ensureInitialized()2115 mState.mInitState = InitState::Initialized; in ensureInitialized()2170 mState.mInitState = initState; in setInitState()2177 if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized) in doesSubImageNeedInit()2189 ASSERT(mState.mInitState == InitState::MayNeedInit); in doesSubImageNeedInit()[all …]
173 InitState getInitState() const { return mInitState; } in getInitState()239 InitState mInitState; variable549 InitState initState() const { return mState.mInitState; } in initState()
65 InitState mInitState; variable
264 gl::InitState mInitState; variable