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Searched refs:mInstanceBuffer (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/tests/gl_tests/
DMultiDrawTest.cpp103 mInstanceBuffer(0u), in MultiDrawTest()
246 glGenBuffers(1, &mInstanceBuffer); in SetupBuffers()
247 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in SetupBuffers()
281 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in DoDrawArrays()
310 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in DoDrawElements()
378 if (mInstanceBuffer != 0u) in TearDown()
380 glDeleteBuffers(1, &mInstanceBuffer); in TearDown()
437 GLuint mInstanceBuffer; member in __anon41bb8f9e0111::MultiDrawTest
DInstancingTest.cpp52 glDeleteBuffers(1, &mInstanceBuffer); in testTearDown()
63 glGenBuffers(1, &mInstanceBuffer); in testSetUp()
64 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in testSetUp()
139 glBindBuffer(GL_ARRAY_BUFFER, storage == Buffer ? mInstanceBuffer : 0); in runTest()
254 GLuint mInstanceBuffer; member in InstancingTest
664 glBindVertexBuffer(instanceBinding, mInstanceBuffer, 0, sizeof(mInstanceData[0])); in TEST_P()
686 glBindVertexBuffer(instancePosLoc, mInstanceBuffer, 0, sizeof(mInstanceData[0])); in TEST_P()