Searched refs:mIsTexturable (Results 1 – 2 of 2) sorted by relevance
53 mIsTexturable = (textureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) && in initialize()76 return mIsTexturable; in isTexturable()160 if (mIsTexturable) in createRenderTarget()
56 bool mIsTexturable = false; variable