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Searched refs:mIsTextureArray (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DExternalImageSiblingImpl11.cpp56 mIsTextureArray = (textureDesc.ArraySize > 1); in initialize()
126 if (mIsTextureArray) in createRenderTarget()
164 if (mIsTextureArray) in createRenderTarget()
DExternalImageSiblingImpl11.h57 bool mIsTextureArray = false; variable