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Searched refs:mLevelLayerRenderTargets (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp3001 if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end()) in findRenderTarget()
3009 *outRT = mLevelLayerRenderTargets.at(key).get(); in findRenderTarget()
3063 if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end()) in getRenderTarget()
3083 mLevelLayerRenderTargets[key].reset(new TextureRenderTarget11( in getRenderTarget()
3089 *outRT = mLevelLayerRenderTargets[key].get(); in getRenderTarget()
DTextureStorage11.h694 std::map<LevelLayerKey, std::unique_ptr<RenderTarget11>> mLevelLayerRenderTargets; variable