Searched refs:mLevelLayerRenderTargets (Results 1 – 2 of 2) sorted by relevance
3001 if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end()) in findRenderTarget()3009 *outRT = mLevelLayerRenderTargets.at(key).get(); in findRenderTarget()3063 if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end()) in getRenderTarget()3083 mLevelLayerRenderTargets[key].reset(new TextureRenderTarget11( in getRenderTarget()3089 *outRT = mLevelLayerRenderTargets[key].get(); in getRenderTarget()
694 std::map<LevelLayerKey, std::unique_ptr<RenderTarget11>> mLevelLayerRenderTargets; variable