Searched refs:mLevelRenderTargets (Results 1 – 2 of 2) sorted by relevance
2804 mLevelRenderTargets[i] = nullptr; in TextureStorage11_3D()2994 *outRT = mLevelRenderTargets[mipLevel].get(); in findRenderTarget()3027 if (!mLevelRenderTargets[mipLevel]) in getRenderTarget()3049 mLevelRenderTargets[mipLevel].reset(new TextureRenderTarget11( in getRenderTarget()3056 *outRT = mLevelRenderTargets[mipLevel].get(); in getRenderTarget()
696 gl::TexLevelArray<std::unique_ptr<RenderTarget11>> mLevelRenderTargets; variable