Searched refs:mLevelZeroTexture (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 982 mLevelZeroTexture(), in TextureStorage11_2D() 1021 mLevelZeroTexture(), in TextureStorage11_2D() 1090 if (mLevelZeroTexture.valid()) in copyToStorage() 1097 immediateContext->CopyResource(destResource->get(), mLevelZeroTexture.get()); in copyToStorage() 1125 ASSERT(mLevelZeroTexture.valid()); in useLevelZeroWorkaroundTexture() 1127 deviceContext->CopySubresourceRegion(mLevelZeroTexture.get(), 0, 0, 0, 0, in useLevelZeroWorkaroundTexture() 1135 if (mUseLevelZeroTexture && mLevelZeroTexture.valid()) in useLevelZeroWorkaroundTexture() 1143 mLevelZeroTexture.get(), 0, nullptr); in useLevelZeroWorkaroundTexture() 1218 *outResource = &mLevelZeroTexture; in getResource() 1247 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists() [all …]
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D | TextureStorage11.h | 369 TextureHelper11 mLevelZeroTexture; variable 623 TextureHelper11 mLevelZeroTexture; variable
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