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Searched refs:mLevelZeroTexture (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp982 mLevelZeroTexture(), in TextureStorage11_2D()
1021 mLevelZeroTexture(), in TextureStorage11_2D()
1090 if (mLevelZeroTexture.valid()) in copyToStorage()
1097 immediateContext->CopyResource(destResource->get(), mLevelZeroTexture.get()); in copyToStorage()
1125 ASSERT(mLevelZeroTexture.valid()); in useLevelZeroWorkaroundTexture()
1127 deviceContext->CopySubresourceRegion(mLevelZeroTexture.get(), 0, 0, 0, 0, in useLevelZeroWorkaroundTexture()
1135 if (mUseLevelZeroTexture && mLevelZeroTexture.valid()) in useLevelZeroWorkaroundTexture()
1143 mLevelZeroTexture.get(), 0, nullptr); in useLevelZeroWorkaroundTexture()
1218 *outResource = &mLevelZeroTexture; in getResource()
1247 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists()
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DTextureStorage11.h369 TextureHelper11 mLevelZeroTexture; variable
623 TextureHelper11 mLevelZeroTexture; variable