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Searched refs:mMaterial (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DGLES1State.cpp137 mMaterial.ambient = {0.2f, 0.2f, 0.2f, 1.0f}; in initialize()
138 mMaterial.diffuse = {0.8f, 0.8f, 0.8f, 1.0f}; in initialize()
139 mMaterial.specular = {0.0f, 0.0f, 0.0f, 1.0f}; in initialize()
140 mMaterial.emissive = {0.0f, 0.0f, 0.0f, 1.0f}; in initialize()
142 mMaterial.specularExponent = 0.0f; in initialize()
430 return mMaterial; in materialParameters()
435 return mMaterial; in materialParameters()
DGLES1State.h309 MaterialParameters mMaterial; variable
DGLES1Renderer.cpp311 const auto &material = gles1State.mMaterial; in prepareForDraw()
/external/angle/util/fuchsia/
DScenicWindow.cpp70 mMaterial(&mScenicSession) in ScenicWindow()
87 mShape.SetMaterial(mMaterial); in initializeImpl()
138 mMaterial.SetTexture(imagePipeId); in resetNativeWindow()
DScenicWindow.h87 scenic::Material mMaterial; variable