Searched refs:mMaxShaderCompilerThreads (Results 1 – 2 of 2) sorted by relevance
588 GLuint getMaxShaderCompilerThreads() const { return mMaxShaderCompilerThreads; } in getMaxShaderCompilerThreads()1137 GLuint mMaxShaderCompilerThreads; variable
360 mMaxShaderCompilerThreads(std::numeric_limits<GLuint>::max()),2287 mMaxShaderCompilerThreads = count; in setMaxShaderCompilerThreads()