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Searched refs:mMaxShaderCompilerThreads (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DState.h588 GLuint getMaxShaderCompilerThreads() const { return mMaxShaderCompilerThreads; } in getMaxShaderCompilerThreads()
1137 GLuint mMaxShaderCompilerThreads; variable
DState.cpp360 mMaxShaderCompilerThreads(std::numeric_limits<GLuint>::max()),
2287 mMaxShaderCompilerThreads = count; in setMaxShaderCompilerThreads()