Searched refs:mMultiviewLeftEyeCameraUniformLoc (Results 1 – 1 of 1) sorted by relevance
50 mMultiviewLeftEyeCameraUniformLoc(-1), in MultiviewSample()156 mMultiviewLeftEyeCameraUniformLoc = in initialize()310 glUniformMatrix4fv(mMultiviewLeftEyeCameraUniformLoc, 1, GL_TRUE, kLeftCameraMatrix); in draw()359 GLint mMultiviewLeftEyeCameraUniformLoc; member in MultiviewSample