Searched refs:mNativeState (Results 1 – 2 of 2) sorted by relevance
103 mNativeState(new VertexArrayStateGL(state.getMaxAttribs(), state.getMaxBindings())) in VertexArrayGL()111 : VertexArrayImpl(state), mVertexArrayID(id), mOwnsNativeState(false), mNativeState(sharedState) in VertexArrayGL()113 ASSERT(mNativeState); in VertexArrayGL()146 delete mNativeState; in destroy()148 mNativeState = nullptr; in destroy()164 if (!SameIndexBuffer(mNativeState, elementArrayBuffer)) in updateElementArrayBufferBinding()171 mNativeState->elementArrayBuffer = elementArrayBufferId; in updateElementArrayBufferBinding()266 ASSERT(SameIndexBuffer(mNativeState, elementArrayBuffer)); in syncIndexData()301 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncIndexData()305 mNativeState->elementArrayBuffer = mStreamingElementArrayBuffer; in syncIndexData()[all …]
136 VertexArrayStateGL *mNativeState = nullptr; variable