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Searched refs:mNativeState (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp103 mNativeState(new VertexArrayStateGL(state.getMaxAttribs(), state.getMaxBindings())) in VertexArrayGL()
111 : VertexArrayImpl(state), mVertexArrayID(id), mOwnsNativeState(false), mNativeState(sharedState) in VertexArrayGL()
113 ASSERT(mNativeState); in VertexArrayGL()
146 delete mNativeState; in destroy()
148 mNativeState = nullptr; in destroy()
164 if (!SameIndexBuffer(mNativeState, elementArrayBuffer)) in updateElementArrayBufferBinding()
171 mNativeState->elementArrayBuffer = elementArrayBufferId; in updateElementArrayBufferBinding()
266 ASSERT(SameIndexBuffer(mNativeState, elementArrayBuffer)); in syncIndexData()
301 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncIndexData()
305 mNativeState->elementArrayBuffer = mStreamingElementArrayBuffer; in syncIndexData()
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DVertexArrayGL.h136 VertexArrayStateGL *mNativeState = nullptr; variable