Searched refs:mNativeWindow (Results 1 – 8 of 8) sorted by relevance
/external/angle/util/windows/win32/ |
D | Win32Window.cpp | 494 mNativeWindow(0), in Win32Window() 565 mNativeWindow = CreateWindowExA(0, mChildClassName.c_str(), name.c_str(), WS_CHILD, 0, 0, in initializeImpl() 569 mNativeDisplay = GetDC(mNativeWindow); in initializeImpl() 589 ReleaseDC(mNativeWindow, mNativeDisplay); in destroy() 593 if (mNativeWindow) in destroy() 595 DestroyWindow(mNativeWindow); in destroy() 596 mNativeWindow = 0; in destroy() 643 windowDC = GetDC(mNativeWindow); in takeScreenshot() 662 error = (MapWindowPoints(mNativeWindow, HWND_DESKTOP, &topLeft, 1) == 0); in takeScreenshot() 708 ReleaseDC(mNativeWindow, windowDC); in takeScreenshot() [all …]
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D | Win32Window.h | 57 EGLNativeWindowType mNativeWindow; variable
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/external/angle/src/libANGLE/renderer/d3d/ |
D | SurfaceD3D.cpp | 46 mNativeWindow(renderer->createNativeWindow(window, state.config, attribs)), in SurfaceD3D() 86 SafeDelete(mNativeWindow); in ~SurfaceD3D() 97 if (mNativeWindow->getNativeWindow()) in initialize() 99 if (!mNativeWindow->initialize()) in initialize() 187 if (!mNativeWindow->getClientRect(&windowRect)) in resetSwapChain() 205 mRenderer->createSwapChain(mNativeWindow, mShareHandle, mD3DTexture, mRenderTargetFormat, in resetSwapChain() 324 if (!mFixedSize && !mNativeWindow->isIconic()) in checkForOutOfDateSwapChain() 328 if (!mNativeWindow->getClientRect(&client)) in checkForOutOfDateSwapChain()
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D | SurfaceD3D.h | 104 NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for. variable
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | SwapChain9.cpp | 32 mNativeWindow(nativeWindow), in SwapChain9() 57 if (mNativeWindow->getNativeWindow()) in release() 129 if (!mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport()) in reset() 185 EGLNativeWindowType window = mNativeWindow->getNativeWindow(); in reset()
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D | SwapChain9.h | 67 NativeWindow9 *mNativeWindow; variable
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | SwapChain11.cpp | 70 mNativeWindow(nativeWindow), in SwapChain11() 252 !mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport(); in resetOffscreenColorBuffer() 622 if (mNativeWindow->getNativeWindow()) in reset() 624 HRESULT hr = mNativeWindow->createSwapChain( in reset() 745 if (mNativeWindow->getNativeWindow() && mNeedsOffscreenTexture) in initPassThroughResources() 955 mNativeWindow->commitChange(); in present()
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D | SwapChain11.h | 96 NativeWindow11 *mNativeWindow; // Handler for the Window that the surface is created for. variable
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