Searched refs:mNormalized (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | AttributeLayoutTest.cpp | 127 else if (mNormalized) in fillContainer() 144 glVertexAttribPointer(index, mData.getDimension(), mGLType, mNormalized, mStride, in enable() 158 GLboolean mNormalized; member
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexArray.cpp | 74 mVertexAttributes[attributeIndex].mNormalized = normalized; in setAttributeState()
|
D | VertexDataManager.cpp | 203 translated[i].normalized = attrib.mNormalized; in prepareVertexData()
|
D | Context.h | 167 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), mStride(0)… in VertexAttribute() 274 bool mNormalized; variable
|
D | libGLESv3.cpp | 1885 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribIiv() 1941 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribIuiv()
|
D | libGLESv2.cpp | 3660 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribfv() 3713 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | VertexDataManager.cpp | 188 translated[i].normalized = attribs[i].mNormalized; in prepareVertexData()
|
D | Context.h | 149 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), … in VertexAttribute() 179 bool mNormalized; variable
|
D | Context.cpp | 897 mState.vertexAttribute[attribNum].mNormalized = normalized; in setVertexAttribState()
|