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Searched refs:mPsUInt (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.h73 std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsUInt; variable
DClear11.cpp124 mPsUInt{{CLEARPS(Uint1), CLEARPS(Uint2), CLEARPS(Uint3), CLEARPS(Uint4), CLEARPS(Uint5),
202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
203 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()