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Searched refs:mQuad2DVS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h276 d3d11::LazyShader<ID3D11VertexShader> mQuad2DVS; variable
DBlit11.cpp547 mQuad2DVS(g_VS_Passthrough2D, ArraySize(g_VS_Passthrough2D), "Blit11 2D vertex shader"), in Blit11()
768 ANGLE_TRY(mQuad2DVS.resolve(context11, mRenderer)); in getShaderSupport()
770 supportOut->vertexShader = &mQuad2DVS.getObj(); in getShaderSupport()
1117 ANGLE_TRY(mQuad2DVS.resolve(context11, mRenderer)); in copyDepth()
1124 stateManager->setDrawShaders(&mQuad2DVS.getObj(), nullptr, &mDepthPS.getObj()); in copyDepth()