Searched refs:mQuad2DVS (Results 1 – 2 of 2) sorted by relevance
276 d3d11::LazyShader<ID3D11VertexShader> mQuad2DVS; variable
547 mQuad2DVS(g_VS_Passthrough2D, ArraySize(g_VS_Passthrough2D), "Blit11 2D vertex shader"), in Blit11()768 ANGLE_TRY(mQuad2DVS.resolve(context11, mRenderer)); in getShaderSupport()770 supportOut->vertexShader = &mQuad2DVS.getObj(); in getShaderSupport()1117 ANGLE_TRY(mQuad2DVS.resolve(context11, mRenderer)); in copyDepth()1124 stateManager->setDrawShaders(&mQuad2DVS.getObj(), nullptr, &mDepthPS.getObj()); in copyDepth()