Searched refs:mQuad3DGS (Results 1 – 2 of 2) sorted by relevance
281 d3d11::LazyShader<ID3D11GeometryShader> mQuad3DGS; variable
557 mQuad3DGS(g_GS_Passthrough3D, ArraySize(g_GS_Passthrough3D), "Blit11 3D geometry shader"), in Blit11()780 ANGLE_TRY(mQuad3DGS.resolve(context11, mRenderer)); in getShaderSupport()783 supportOut->geometryShader = &mQuad3DGS.getObj(); in getShaderSupport()