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Searched refs:mQuad3DGS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h281 d3d11::LazyShader<ID3D11GeometryShader> mQuad3DGS; variable
DBlit11.cpp557 mQuad3DGS(g_GS_Passthrough3D, ArraySize(g_GS_Passthrough3D), "Blit11 3D geometry shader"), in Blit11()
780 ANGLE_TRY(mQuad3DGS.resolve(context11, mRenderer)); in getShaderSupport()
783 supportOut->geometryShader = &mQuad3DGS.getObj(); in getShaderSupport()