Searched refs:mReadBufferState (Results 1 – 2 of 2) sorted by relevance
356 mReadBufferState(GL_BACK), in FramebufferState()378 mReadBufferState(GL_COLOR_ATTACHMENT0_EXT), in FramebufferState()455 ASSERT(mReadBufferState == GL_BACK || in getReadIndex()456 (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15)); in getReadIndex()457 uint32_t readIndex = mReadBufferState == GL_BACK ? 0 : mReadBufferState - GL_COLOR_ATTACHMENT0; in getReadIndex()464 if (mReadBufferState == GL_NONE) in getReadAttachment()1120 return mState.mReadBufferState; in getReadBufferState()1128 mState.mReadBufferState = buffer; in setReadBuffer()2363 if (mState.mReadBufferState != GL_NONE) in ensureReadAttachmentsInitialized()
88 GLenum getReadBufferState() const { return mReadBufferState; } in getReadBufferState()162 GLenum mReadBufferState; variable