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Searched refs:mReadBufferState (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DFramebuffer.cpp356 mReadBufferState(GL_BACK), in FramebufferState()
378 mReadBufferState(GL_COLOR_ATTACHMENT0_EXT), in FramebufferState()
455 ASSERT(mReadBufferState == GL_BACK || in getReadIndex()
456 (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15)); in getReadIndex()
457 uint32_t readIndex = mReadBufferState == GL_BACK ? 0 : mReadBufferState - GL_COLOR_ATTACHMENT0; in getReadIndex()
464 if (mReadBufferState == GL_NONE) in getReadAttachment()
1120 return mState.mReadBufferState; in getReadBufferState()
1128 mState.mReadBufferState = buffer; in setReadBuffer()
2363 if (mState.mReadBufferState != GL_NONE) in ensureReadAttachmentsInitialized()
DFramebuffer.h88 GLenum getReadBufferState() const { return mReadBufferState; } in getReadBufferState()
162 GLenum mReadBufferState; variable