Searched refs:mRenderPassStarted (Results 1 – 2 of 2) sorted by relevance
1090 return mIsRenderPassCommandBuffer ? !mRenderPassStarted : mCommandBuffer.empty(); in empty()1097 return mRenderPassStarted; in started()1259 bool mRenderPassStarted; variable
902 mRenderPassStarted(false),953 mRenderPassStarted = false; in reset()976 ASSERT(mRenderPassStarted == false); in reset()1238 ASSERT(mRenderPassStarted); in updateStartedRenderPassWithDepthMode()1622 mRenderPassStarted = true; in beginRenderPass()