Searched refs:mResolveDepthStencilVS (Results 1 – 2 of 2) sorted by relevance
287 d3d11::LazyShader<ID3D11VertexShader> mResolveDepthStencilVS; variable
560 mResolveDepthStencilVS(g_VS_ResolveDepthStencil, in Blit11()1722 ANGLE_TRY(mResolveDepthStencilVS.resolve(context11, mRenderer)); in resolveDepth()1728 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, in resolveDepth()1882 ANGLE_TRY(mResolveDepthStencilVS.resolve(context11, mRenderer)); in resolveStencil()1902 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, pixelShader); in resolveStencil()