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Searched refs:mResolveDepthStencilVS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h287 d3d11::LazyShader<ID3D11VertexShader> mResolveDepthStencilVS; variable
DBlit11.cpp560 mResolveDepthStencilVS(g_VS_ResolveDepthStencil, in Blit11()
1722 ANGLE_TRY(mResolveDepthStencilVS.resolve(context11, mRenderer)); in resolveDepth()
1728 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, in resolveDepth()
1882 ANGLE_TRY(mResolveDepthStencilVS.resolve(context11, mRenderer)); in resolveStencil()
1902 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, pixelShader); in resolveStencil()