Searched refs:mResolveStencilPS (Results 1 – 2 of 2) sorted by relevance
290 d3d11::LazyShader<ID3D11PixelShader> mResolveStencilPS; variable
567 mResolveStencilPS(g_PS_ResolveStencil, in Blit11()1895 ANGLE_TRY(mResolveStencilPS.resolve(context11, mRenderer)); in resolveStencil()1896 pixelShader = &mResolveStencilPS.getObj(); in resolveStencil()