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Searched refs:mResolveStencilPS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h290 d3d11::LazyShader<ID3D11PixelShader> mResolveStencilPS; variable
DBlit11.cpp567 mResolveStencilPS(g_PS_ResolveStencil, in Blit11()
1895 ANGLE_TRY(mResolveStencilPS.resolve(context11, mRenderer)); in resolveStencil()
1896 pixelShader = &mResolveStencilPS.getObj(); in resolveStencil()