Searched refs:mResolvedDepthStencil (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 1797 if (mResolvedDepthStencil.valid() && extents == mResolvedDepthStencil.getExtents()) in initResolveDepthStencil() 1799 ASSERT(mResolvedDepthStencil.getFormat() == DXGI_FORMAT_R32G32_FLOAT); in initResolveDepthStencil() 1803 if (mResolvedDepthStencil.valid()) in initResolveDepthStencil() 1826 mRenderer->allocateTexture(context11, textureDesc, formatSet, &mResolvedDepthStencil)); in initResolveDepthStencil() 1827 mResolvedDepthStencil.setDebugName("Blit11::mResolvedDepthStencil"); in initResolveDepthStencil() 1829 ANGLE_TRY(mRenderer->allocateResourceNoDesc(context11, mResolvedDepthStencil.get(), in initResolveDepthStencil() 1927 ANGLE_TRY(copyAndConvertImpl(context, mResolvedDepthStencil, 0, copyBox, extents, *textureOut, in resolveStencil()
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D | Blit11.h | 292 TextureHelper11 mResolvedDepthStencil; variable
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