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Searched refs:mResolvedDepthStencil (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp1797 if (mResolvedDepthStencil.valid() && extents == mResolvedDepthStencil.getExtents()) in initResolveDepthStencil()
1799 ASSERT(mResolvedDepthStencil.getFormat() == DXGI_FORMAT_R32G32_FLOAT); in initResolveDepthStencil()
1803 if (mResolvedDepthStencil.valid()) in initResolveDepthStencil()
1826 mRenderer->allocateTexture(context11, textureDesc, formatSet, &mResolvedDepthStencil)); in initResolveDepthStencil()
1827 mResolvedDepthStencil.setDebugName("Blit11::mResolvedDepthStencil"); in initResolveDepthStencil()
1829 ANGLE_TRY(mRenderer->allocateResourceNoDesc(context11, mResolvedDepthStencil.get(), in initResolveDepthStencil()
1927 ANGLE_TRY(copyAndConvertImpl(context, mResolvedDepthStencil, 0, copyBox, extents, *textureOut, in resolveStencil()
DBlit11.h292 TextureHelper11 mResolvedDepthStencil; variable