Searched refs:mResourceUseList (Results 1 – 2 of 2) sorted by relevance
466 vk::ResourceUseList &getResourceUseList() { return mResourceUseList; } in getResourceUseList()496 mRenderPassCommands->colorImagesDraw(&mResourceUseList, image, resolveImage, in onColorDraw()506 mRenderPassCommands->depthStencilImagesDraw(&mResourceUseList, level, layerStart, in onDepthStencilDraw()1149 vk::ResourceUseList mResourceUseList; variable
635 mRenderer->releaseSharedResources(&mResourceUseList); in onDestroy()645 ASSERT(mResourceUseList.empty()); in onDestroy()825 getShareGroupVk()->acquireResourceUseList(std::move(mResourceUseList)); in flush()1553 textureVk->retainBufferViews(&mResourceUseList); in handleDirtyTexturesImpl()1664 textureVk->retainImageViews(&mResourceUseList); in handleDirtyTexturesImpl()2177 getShareGroupVk()->acquireResourceUseList(std::move(mResourceUseList)); in submitFrame()4865 driverUniforms->descriptorPoolBinding.get().retain(&mResourceUseList); in handleDirtyDriverUniformsBindingImpl()4930 driverUniforms->descriptorPoolBinding.get().retain(&mResourceUseList); in updateDriverUniformsDescriptorSet()5188 textureVk->retainBufferViews(&mResourceUseList); in updateActiveImages()6130 imageAccess.image->retain(&mResourceUseList); in onResourceAccess()[all …]