Searched refs:mRowCount (Results 1 – 3 of 3) sorted by relevance
31 private int mRowCount; field in TiledWorld38 mRowCount = rows; in TiledWorld()61 if (x >= 0 && x < mColCount && y >= 0 && y < mRowCount) { in getTile()90 mRowCount = height; in parseInput()110 for (int y = mRowCount - 1; y >= 0; y--) { in calculateSkips()127 return mRowCount; in getHeight()
41 private int mRowCount = 0; field in SkottieActivity50 mRowCount = 0; in populateGrid()83 mRowCount = (int)ceil(3 * unit); in populateGrid()86 mGrid.setRowCount(mRowCount); in populateGrid()88 mCellHeight = screenHeight / mRowCount; in populateGrid()140 GridLayout.Spec rowSpec = GridLayout.spec(0, mRowCount, GridLayout.CENTER); in inflateView()191 if (animations < mRowCount * mColumnCount) { in addLottie()
38 private int mRowCount = 0; field in SkottieActivity47 mRowCount = 0; in populateGrid()79 mRowCount = (int)ceil(3 * unit); in populateGrid()82 mGrid.setRowCount(mRowCount); in populateGrid()84 mCellHeight = screenHeight / mRowCount; in populateGrid()136 GridLayout.Spec rowSpec = GridLayout.spec(0, mRowCount, GridLayout.CENTER); in inflateView()186 if (animations < mRowCount * mColumnCount) { in addLottie()