Home
last modified time | relevance | path

Searched refs:mSamplerData (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp323 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]); in getDataPtrToElement()
351 if (!mSamplerData.empty()) in firstNonNullData()
353 return reinterpret_cast<const uint8_t *>(mSamplerData.data()); in firstNonNullData()
823 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i]; in updateSamplerMapping()
2284 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0); in initializeUniformStorage()
2723 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex]; in setUniformInternal()
DProgramD3D.h83 std::vector<GLint> mSamplerData; member