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Searched refs:mScissorEnabledRasterizerState (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp220 mScissorEnabledRasterizerState(), in Clear11()
268 ANGLE_TRY(mRenderer->allocateResource(context11, rsDesc, &mScissorEnabledRasterizerState)); in ensureResourcesInitialized()
269 mScissorEnabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor enabled"); in ensureResourcesInitialized()
716 stateManager->setRasterizerState(&mScissorEnabledRasterizerState); in clearFramebuffer()
DClear11.h86 d3d11::RasterizerState mScissorEnabledRasterizerState; variable
DBlit11.cpp539 mScissorEnabledRasterizerState(), in Blit11()
650 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mScissorEnabledRasterizerState)); in initResources()
651 mScissorEnabledRasterizerState.setDebugName("Blit11 scissoring rasterizer state"); in initResources()
1011 stateManager->setRasterizerState(&mScissorEnabledRasterizerState); in copyTexture()
1107 stateManager->setRasterizerState(&mScissorEnabledRasterizerState); in copyDepth()
DBlit11.h271 d3d11::RasterizerState mScissorEnabledRasterizerState; variable