Searched refs:mShadingLanguageString (Results 1 – 2 of 2) sorted by relevance
728 const char *mShadingLanguageString; variable
3178 mShadingLanguageString = MakeStaticString(shadingLanguageVersionString.str()); in initVersionStrings()3234 return reinterpret_cast<const GLubyte *>(mShadingLanguageString); in getString()