Searched refs:mStencilSRV (Results 1 – 2 of 2) sorted by relevance
570 mStencilSRV(), in Blit11()1855 if (mStencilSRV.valid()) in resolveStencil()1858 mStencilSRV.get()->GetResource(&priorResource); in resolveStencil()1862 mStencilSRV.reset(); in resolveStencil()1870 if (!mStencilSRV.valid()) in resolveStencil()1877 mRenderer->allocateResource(context11, srViewDesc, stencilResource, &mStencilSRV)); in resolveStencil()1878 mStencilSRV.setDebugName("Blit11::mStencilSRV"); in resolveStencil()1912 stateManager->setShaderResource(gl::ShaderType::Fragment, 1, &mStencilSRV); in resolveStencil()1936 mStencilSRV.reset(); in releaseResolveDepthStencilResources()
291 d3d11::ShaderResourceView mStencilSRV; variable