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Searched refs:mSwizzleCB (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp559 mSwizzleCB(), in Blit11()
684 ANGLE_TRY(mRenderer->allocateResource(context11, swizzleBufferDesc, &mSwizzleCB)); in initResources()
685 mSwizzleCB.setDebugName("Blit11 swizzle constant buffer"); in initResources()
866 ANGLE_TRY(mRenderer->mapResource(context, mSwizzleCB.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in swizzleTexture()
875 deviceContext->Unmap(mSwizzleCB.get(), 0); in swizzleTexture()
883 stateManager->setPixelConstantBuffer(0, &mSwizzleCB); in swizzleTexture()
DBlit11.h285 d3d11::Buffer mSwizzleCB; variable