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Searched refs:mSwizzleCache (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp473 if (mSwizzleCache[level] != swizzleTarget) in generateSwizzles()
488 mSwizzleCache[level] = swizzleTarget; in generateSwizzles()
497 if (mipLevel >= 0 && static_cast<size_t>(mipLevel) < mSwizzleCache.size()) in markLevelDirty()
501 if (mSwizzleCache[mipLevel] != gl::SwizzleState()) in markLevelDirty()
505 mSwizzleCache[mipLevel] = gl::SwizzleState(); in markLevelDirty()
517 for (size_t mipLevel = 0; mipLevel < mSwizzleCache.size(); ++mipLevel) in markDirty()
689 ASSERT(mSwizzleCache[level] == swizzleState); in verifySwizzleExists()
DTextureStorage11.h224 gl::TexLevelArray<gl::SwizzleState> mSwizzleCache; variable