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Searched refs:mSystemCopy (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBuffer11.cpp335 angle::MemoryBuffer *getSystemCopy() { return &mSystemCopy; } in getSystemCopy()
338 angle::MemoryBuffer mSystemCopy; member in rx::Buffer11::SystemMemoryStorage
1835 ASSERT(destOffset + size <= mSystemCopy.size()); in copyFromStorage()
1836 memcpy(mSystemCopy.data() + destOffset, sourceData, size); in copyFromStorage()
1846 if (mSystemCopy.size() < size) in resize()
1849 ANGLE_CHECK_GL_ALLOC(context11, mSystemCopy.resize(size)); in resize()
1862 ASSERT(!mSystemCopy.empty() && offset + length <= mSystemCopy.size()); in map()
1863 *mapPointerOut = mSystemCopy.data() + offset; in map()