Searched refs:mTextureDepth (Results 1 – 2 of 2) sorted by relevance
90 mTextureDepth(0), in TextureStorage11()198 return std::max(static_cast<int>(mTextureDepth) >> mipLevel, 1); in getLevelDepth()998 mTextureDepth = 1; in TextureStorage11_2D()1036 mTextureDepth = 1; in TextureStorage11_2D()1634 mTextureDepth = 1; in TextureStorage11_External()1853 mTextureDepth = 1; in TextureStorage11_EGLImage()2112 mTextureDepth = 1; in TextureStorage11_Cube()2813 mTextureDepth = depth; in TextureStorage11_3D()2900 if (!mTexture.valid() && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0) in getResource()2907 desc.Depth = mTextureDepth; in getResource()[all …]
222 unsigned int mTextureDepth; variable