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Searched refs:mTextureDepth (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp90 mTextureDepth(0), in TextureStorage11()
198 return std::max(static_cast<int>(mTextureDepth) >> mipLevel, 1); in getLevelDepth()
998 mTextureDepth = 1; in TextureStorage11_2D()
1036 mTextureDepth = 1; in TextureStorage11_2D()
1634 mTextureDepth = 1; in TextureStorage11_External()
1853 mTextureDepth = 1; in TextureStorage11_EGLImage()
2112 mTextureDepth = 1; in TextureStorage11_Cube()
2813 mTextureDepth = depth; in TextureStorage11_3D()
2900 if (!mTexture.valid() && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0) in getResource()
2907 desc.Depth = mTextureDepth; in getResource()
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DTextureStorage11.h222 unsigned int mTextureDepth; variable