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Searched refs:mUsesVertexID (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h78 bool usesVertexID() const { return mUsesVertexID; } in usesVertexID()
97 bool mUsesVertexID; variable
DShaderD3D.cpp169 mUsesVertexID = false; in uncompile()
313 mUsesVertexID = translatedSource.find("GL_USES_VERTEX_ID") != std::string::npos; in compile()
DProgramD3D.h351 bool usesVertexID() const { return mUsesVertexID; } in usesVertexID()
543 bool mUsesVertexID; variable
DProgramD3D.cpp1143 stream->readBool(&mUsesVertexID); in load()
1432 stream->writeBool(mUsesVertexID); in save()
2128 mUsesVertexID = metadata.usesVertexID(); in link()
3014 mUsesVertexID = false; in reset()
/external/angle/src/compiler/translator/
DOutputHLSL.h207 bool mUsesVertexID; variable
DOutputHLSL.cpp346 mUsesVertexID = false; in OutputHLSL()
926 if (mUsesVertexID) in header()
977 if (mUsesVertexID) in header()
1115 if (mUsesVertexID) in header()
1294 mUsesVertexID = true; in visitSymbol()