Searched refs:mVAOState (Results 1 – 4 of 4) sorted by relevance
262 SafeDelete(mVAOState); in ~BlitGL()1147 mVAOState = new VertexArrayStateGL(defaultVAOState->attributes.size(), in initializeResources()1156 mVAOState = defaultVAOState; in initializeResources()1239 mStateManager->bindVertexArray(mVAO, mVAOState); in setVAOState()1256 VertexAttributeGL &attribute = mVAOState->attributes[mTexcoordAttribLocation]; in initializeVAOState()1261 VertexBindingGL &binding = mVAOState->bindings[mTexcoordAttribLocation]; in initializeVAOState()
205 VertexArrayStateGL *mVAOState = nullptr; variable
82 mVAOState(&mDefaultVAOState), in StateManagerGL()314 if (mVAOState) in deleteBuffer()316 if (mVAOState->elementArrayBuffer == buffer) in deleteBuffer()318 mVAOState->elementArrayBuffer = 0; in deleteBuffer()321 for (VertexBindingGL &binding : mVAOState->bindings) in deleteBuffer()417 mVAOState = vaoState; in bindVertexArray()
384 VertexArrayStateGL *mVAOState = nullptr; variable