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Searched refs:mVAOState (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp262 SafeDelete(mVAOState); in ~BlitGL()
1147 mVAOState = new VertexArrayStateGL(defaultVAOState->attributes.size(), in initializeResources()
1156 mVAOState = defaultVAOState; in initializeResources()
1239 mStateManager->bindVertexArray(mVAO, mVAOState); in setVAOState()
1256 VertexAttributeGL &attribute = mVAOState->attributes[mTexcoordAttribLocation]; in initializeVAOState()
1261 VertexBindingGL &binding = mVAOState->bindings[mTexcoordAttribLocation]; in initializeVAOState()
DBlitGL.h205 VertexArrayStateGL *mVAOState = nullptr; variable
DStateManagerGL.cpp82 mVAOState(&mDefaultVAOState), in StateManagerGL()
314 if (mVAOState) in deleteBuffer()
316 if (mVAOState->elementArrayBuffer == buffer) in deleteBuffer()
318 mVAOState->elementArrayBuffer = 0; in deleteBuffer()
321 for (VertexBindingGL &binding : mVAOState->bindings) in deleteBuffer()
417 mVAOState = vaoState; in bindVertexArray()
DStateManagerGL.h384 VertexArrayStateGL *mVAOState = nullptr; variable