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Searched refs:mWebGLStencilAttachment (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DFramebuffer.cpp563 return mWebGLStencilAttachment.isAttached() ? &mWebGLStencilAttachment : nullptr; in getWebGLStencilAttachment()
880 mState.mWebGLStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()
933 &mState.mWebGLStencilAttachment}}; in detachResourceById()
1833 mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resource, in setAttachment()
1868 &mState.mWebGLStencilAttachment}}; in commitWebGL1DepthStencilIfConsistent()
1904 else if (mState.mWebGLStencilAttachment.isAttached()) in commitWebGL1DepthStencilIfConsistent()
1906 const auto &stencil = mState.mWebGLStencilAttachment; in commitWebGL1DepthStencilIfConsistent()
DFramebuffer.h176 FramebufferAttachment mWebGLStencilAttachment; variable