Searched refs:mWebGLStencilAttachment (Results 1 – 2 of 2) sorted by relevance
563 return mWebGLStencilAttachment.isAttached() ? &mWebGLStencilAttachment : nullptr; in getWebGLStencilAttachment()880 mState.mWebGLStencilAttachment.detach(context, mState.mFramebufferSerial); in onDestroy()933 &mState.mWebGLStencilAttachment}}; in detachResourceById()1833 mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resource, in setAttachment()1868 &mState.mWebGLStencilAttachment}}; in commitWebGL1DepthStencilIfConsistent()1904 else if (mState.mWebGLStencilAttachment.isAttached()) in commitWebGL1DepthStencilIfConsistent()1906 const auto &stencil = mState.mWebGLStencilAttachment; in commitWebGL1DepthStencilIfConsistent()
176 FramebufferAttachment mWebGLStencilAttachment; variable